Loop of Command - New Level! (post-jam build)


LOOP OF COMMAND – POST-JAM UPDATE

New Features

  • Time Compression Module - Highly requested! Press the button to run the simulation at x3 speed.
  • Command Memory Buffer - Assigned command cards are now saved between resets. Not as highly requested, but during playtests it was clear players wanted this.
  • Level 10 Deployment: Anomaly Items - Green boxes in a non-binary state. Flip commands do not affect them. You’ll have to find another way.

📦 Fixes

  • Execution Lock Protocol - You can no longer drag commands or move bots while the conveyor is active, as was always intended.
  • Display Behavior Patch - Fixed the accidental fullscreen bug. Your screen will now remain exactly where you put it.

🖥 UI / UX Improvements

  • Target Zone Indication - Slots now give a little “pop” when you pick up a draggable item, showing you where it can go.
  • Feedback Clarity Upgrade - Better visual feedback when an item is compared to a pattern slot.
  • Auditory Engagement Expansion - Added more feedback sounds to make your successful actions feel extra satisfying.
  • + some minor things

Huge thanks to everyone who played, left feedback, or just stopped by to check the game out!

This update was inspired by your comments, and I’m feeling really motivated to develop this project further.

If you’d like to see what’s next - rate the game and follow me so you’ll know when new levels drop.

PLAY UPDATED VERSION

Files

loop_of_command_post-jam.zip Play in browser
29 days ago

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